| Lorwyn | |
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+5TheDemigod (Dws) Gladiator Lone lafrikin magiking 9 participants |
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magiking BIG BROTHER
Nombre de messages : 326 Localisation : 974 Island Date d'inscription : 06/04/2007
| Sujet: Lorwyn Mar 28 Aoû - 0:17 | |
| Bonje vais résumer et en même temps essayer de mettre le max d'info sur Lorwyn ici - Citation :
- Les elfes vivent dans un monde de perfection impitoyable. C'est la survie du plus convenable - et on ne permet à personne, sauf au plus bel et mortel de survivre. Ainsi quand les cornes d'un guerrier elfe sont brisés et ses compétences impeccables perdues, il sait que c'est une condamnation à mort. Ce qu'il ne peut pas se rappeler est comment c'est arrivé ou pourquoi il devrait se permettre d'être tué. La magie puissante et antique est au travail et l'elfe devra trouver des amis vite.
Tout d'abord le logo ensuite le symbole Les Produits: Les boosters: la carte AP nationale: la carte AP magasin: source: Magiccorporation, MTGfrance, MTGSalvation, magicthegathering.com | |
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lafrikin Staff Arbitrage
Nombre de messages : 47 Date d'inscription : 12/04/2007
| Sujet: Re: Lorwyn Mar 28 Aoû - 1:53 | |
| c marrant les dessin des booster font gamin.... wizzard ciblerai til une nouvel population?? | |
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Lone Apôtre de la Sauce
Nombre de messages : 488 Age : 38 Localisation : En train de troller un post !!!! Date d'inscription : 08/04/2007
| Sujet: Re: Lorwyn Mar 28 Aoû - 2:01 | |
| Non la section research and development est juste sous acides ... | |
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magiking BIG BROTHER
Nombre de messages : 326 Localisation : 974 Island Date d'inscription : 06/04/2007
| Sujet: Re: Lorwyn Mar 28 Aoû - 12:16 | |
| je trouve que ça un coté WoW TCG les images et je ne vois pas l'intêret de visé les petits joueurs car il est marqué sur les boosters AGE 13+ | |
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Gladiator Pastis Man
Nombre de messages : 195 Age : 41 Localisation : Tout au fond a droite ! Date d'inscription : 27/04/2007
| Sujet: Re: Lorwyn Mar 28 Aoû - 20:13 | |
| moi je dis vive les elfes | |
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TheDemigod (Dws) Timeshiftedman
Nombre de messages : 364 Age : 33 Localisation : 97420 Le Port Date d'inscription : 24/04/2007
| Sujet: Re: Lorwyn Mar 28 Aoû - 20:42 | |
| comme je le dis en foret suiver l'elfe hum je veut dire le guide et sinon c'est pas mal quand meme et ca a l'air interessant de ressortir les elfes comme produit phare j'ai hâte daffronter mes pote qui sont fan d'elfe et de voir le nouveau game play et strategie a venir (vive le nouveau block tout cours ) "lone tu fais c**** tu n'est pas oblige de me rabaisser en utilisant du rouge et ton pouvoir de modo et souligner le mot fare = phare et hete= hate c bon j'aurai rectifie en relisant mon post dans la va vite j'ai fait deux petites fautes... pfff
Dernière édition par le Lun 3 Sep - 23:51, édité 1 fois | |
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magiking BIG BROTHER
Nombre de messages : 326 Localisation : 974 Island Date d'inscription : 06/04/2007
| Sujet: Re: Lorwyn Lun 3 Sep - 22:41 | |
| règle sur les arpenteurs: - Citation :
- -les arpenteurs sont légendaires
-ils arrivent en jeu avec un nombre de marqueurs loyauté égal au nombre en bas à droite -vous ne pouvez jouez qu'une seule des capacités à chacun de vos tours, tour où il arrive en jeu inclus, en rajoutant ou en enlevant des marqueurs loyauté -quand vous attaquez un joueur, vous pouvez désignez autant de créas qu'on veut pour attaquer un arpenteur -le joueur défenseur peut bloquer avec ses créas les créas adverses qui attaquent son arpenteur. -à chaque fois qu'un sort ou qu'une capacité que vous contrôlez inflige des blessures à un adversaire, on peut l'infliger à l'un de ses arpenteurs à la place -une blessure sur un arpenteur = un marqueur loyauté en moins -quand il n'y a plus de marqueurs loyauté sur l'arpenteur, on le sacrifie source: Magiccorporation FAQ sur les arpenteurs: - Citation :
- You can play a planeswalker only at the time you could play a sorcery. A planeswalker is a permanent, so when a planeswalker spell resolves, it comes into play under your control. Any spell or ability that affects a permanent (for example, "destroy target permanent") can affect a planeswalker. Note that planeswalkers aren't creatures; if a card says it affects a creature, it won't affect a planeswalker.
PLANESWALKER SUBTYPES Each planeswalker has a subtype. For example, Garruk Wildspeaker says "Planeswalker -- Garruk" on its type line. These subtypes are also called planeswalker types. These are not creature types; they're an independent list.
* If two or more planeswalkers that share a subtype are in play, they're all put into their owners' graveyards as a state-based effect.
PLANESWALKER LOYALTY Loyalty is a characteristic only planeswalkers have. Each planeswalker has a loyalty number printed in the lower right corner of the card. This isn't a power or toughness -- it's a new value.
A planeswalker comes into play with a number of loyalty counters on it equal to its loyalty number. While a planeswalker is in play, its loyalty is equal to the number of loyalty counters on it, and its printed loyalty number is ignored.
Damage dealt to a planeswalker results in that many loyalty counters being removed from it; see "Dealing Damage to Planeswalkers" below.
Playing an ability of a planeswalker causes it to gain or lose loyalty; see "Planeswalker Abilities" below. As a planeswalker loses loyalty, that many loyalty counters are removed from it. As a planeswalker gains loyalty, that many additional counters are put onto it.
If a planeswalker's loyalty is 0, it's put into its owner's graveyard as a state-based effect.
While a planeswalker card isn't in play, its loyalty is equal to the number printed in its lower right corner.
PLANESWALKER ABILITIES Each planeswalker in the Lorwyn set has three activated abilities. These abilities have specific restrictions that aren't spelled out on the card, and their costs use a new symbol.
An ability of a planeswalker may be played only by that planeswalker's controller, and only any time he or she could play a sorcery. A player may play a planeswalker's ability the turn it enters play. A player may not play a planeswalker's ability if any of its abilities have been played already that turn. In other words, you're limited to one ability from each of your planeswalkers during your turn.
The cost to play a planeswalker's ability is represented by an arrow with a number inside. Up-arrows contain positive numbers, such as "+3"; this means "Put three loyalty counters on this planeswalker." Down-arrows contain negative numbers, such as "-1"; this means "Remove one loyalty counter from this planeswalker." You can't play a planeswalker's ability with a negative loyalty cost unless the planeswalker has at least that many loyalty counters on it.
PLANESWALKERS IN COMBAT Planeswalkers aren't creatures, so they can't attack or block. However, planeswalkers can be attacked.
As the declare attackers step begins, if the defending player controls a planeswalker, the active player declares who or what each attacking creature is attacking: the defending player or one of that player's planeswalkers. All the attacking creatures may attack the same thing, or they may attack different things. If the defending player controls multiple planeswalkers, any or all of them can be attacked during the same combat phase.
As the declare blockers step begins, the defending player declares which creatures he or she controls (if any) are blocking the attacking creatures. The blocking creatures don't care who or what the attackers are attacking. During the combat damage step, damage from unblocked creatures attacking the defending player, damage from blocked creatures, and damage from blocking creatures is assigned and dealt as normal. Unblocked creatures that are attacking a planeswalker assign and deal their combat damage to that planeswalker, which causes that many loyalty counters to be removed from it. Planeswalkers, like players, don't deal combat damage.
If a creature with trample is attacking a planeswalker and is blocked, the attacker must assign lethal damage to each blocker, and may assign excess damage to the planeswalker. However, a creature with trample that's attacking a planeswalker can't "trample over" that planeswalker and assign combat damage to the defending player.
If a planeswalker leaves play or changes controllers, it's removed from combat and stops being attacked. However, a creature that was attacking that planeswalker isn't removed from combat -- it continues to attack. It may be blocked. If it isn't blocked, it remains an attacking creature but assigns no damage during the combat damage step. If it is blocked, it will deal damage to any creature blocking it as normal. If the attacker has trample, the trample ability has no effect because there's nothing for the creature to assign excess damage to.
In the Two-Headed Giant multiplayer variant, a creature can attack the defending team or attack a planeswalker controlled by either member of that team. A creature attacking a planeswalker can be blocked by creatures controlled by either member of the defending team, not just creatures controlled by the planeswalker's controller.
DEALING DAMAGE TO PLANESWALKERS If a source you control would deal noncombat damage to an opponent, you may have that source deal that damage to a planeswalker that opponent controls instead. This is a redirection effect: you choose whether to redirect the damage as the redirection effect is applied, and it's subject to the normal rules for ordering replacement effects. The player affected by the damage chooses the order in which to apply such effects, but the controller of the source of the damage chooses whether the damage is redirected. Note that this redirection can't be applied to combat damage.
For example, although you can't target a planeswalker with Shock, you can target your opponent with Shock, and then as Shock resolves, choose to have Shock deal its 2 damage to one of your opponent's planeswalkers. If you do, two loyalty counters are removed from that planeswalker.
You can't choose to split the damage between a player and a planeswalker. In the Shock example above, you couldn't have Shock deal 1 damage to the player and 1 damage to the planeswalker.
If a source you control would deal damage to you, you can't have that source deal that damage to one of your planeswalkers instead.
In a Two-Headed Giant game, damage that would be dealt to a player can't be redirected to a planeswalker his or her teammate controls. source: (magiccorporation) magicthegathering.com
Dernière édition par le Mar 4 Sep - 11:09, édité 1 fois | |
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magiking BIG BROTHER
Nombre de messages : 326 Localisation : 974 Island Date d'inscription : 06/04/2007
| Sujet: Re: Lorwyn Lun 3 Sep - 23:35 | |
| aller un autre source: MTG salvation
Dernière édition par le Mar 4 Sep - 11:06, édité 1 fois | |
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Maxou-(Tigrou)- Staff Construit
Nombre de messages : 179 Age : 37 Localisation : Bordeaux(but from Reunion), et dans le tube de lacanau! Date d'inscription : 10/04/2007
| Sujet: Re: Lorwyn Lun 3 Sep - 23:42 | |
| overrruuuuuuuuuuuuuunn !! Edit : Exemple pour Garruck, le scan est tiré du mag Inquest . M-T-, aggroow.
Dernière édition par le Mar 4 Sep - 2:53, édité 1 fois | |
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darkson Admin
Nombre de messages : 310 Localisation : partout Date d'inscription : 10/04/2007
| Sujet: Re: Lorwyn Mar 4 Sep - 2:20 | |
| Messieurs prenons les bonnes habitudes, donnons les sources de nos infos | |
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magiking BIG BROTHER
Nombre de messages : 326 Localisation : 974 Island Date d'inscription : 06/04/2007
| Sujet: Re: Lorwyn Mar 4 Sep - 11:12 | |
| dsl j'ai oublié pour le scan c'est comme l'a dit Maxou mais si je ne me trompe c'est mtg salvation qui a mis l'image en ligne voila | |
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magiking BIG BROTHER
Nombre de messages : 326 Localisation : 974 Island Date d'inscription : 06/04/2007
| Sujet: Re: Lorwyn Mar 11 Sep - 0:22 | |
| bon l'arpenteur rouge: d'autres scans disponibles sur magiccorp ou encore icisource: (magiccorporation) magicthegathering.com | |
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magiking BIG BROTHER
Nombre de messages : 326 Localisation : 974 Island Date d'inscription : 06/04/2007
| Sujet: Re: Lorwyn Ven 21 Sep - 16:52 | |
| encore des scans en vrac disponible sur magiccorp avec les deux derniers arpenteurs révélé mais aussi le retour probable de nouveau biland T1: Tiens je joue Gilt-Leaf Palace, je te révèle un Elfe de Llanowar et je le joue, biland pas tap, pas de perte de PV, biland en jeu tour1 car révélé jouer donc on peut encore garder quelques surprises, je trouve ça fun^^ | |
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jetly974 Staff Poker
Nombre de messages : 330 Age : 45 Localisation : sainte marie _ île de la réunion Date d'inscription : 10/04/2007
| Sujet: Re: Lorwyn Ven 21 Sep - 20:55 | |
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KeyserSoze Staff Arbitrage
Nombre de messages : 187 Age : 49 Date d'inscription : 12/04/2007
| Sujet: Re: Lorwyn Ven 21 Sep - 23:09 | |
| Quelqu'un sait si ils vont faire la même chose avec les gobelin, zombie, sorcier etc... | |
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magiking BIG BROTHER
Nombre de messages : 326 Localisation : 974 Island Date d'inscription : 06/04/2007
| Sujet: Re: Lorwyn Sam 22 Sep - 1:13 | |
| je pense que oui car dans lorwyn chaque race correspond à deux couleurs
exemple les efles W et B, les gob R et B, les peuples fées B et U etc...
et puis depuis certain temps j'ai remarqué que la R&D mais pas mal de biland shockland dans rav, les bilands de future sight, la réédition des painlands et apparament d'autres en Lorwyn | |
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Maxou-(Tigrou)- Staff Construit
Nombre de messages : 179 Age : 37 Localisation : Bordeaux(but from Reunion), et dans le tube de lacanau! Date d'inscription : 10/04/2007
| Sujet: Re: Lorwyn Lun 24 Sep - 16:05 | |
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Dernière édition par le Lun 24 Sep - 18:10, édité 1 fois | |
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Lone Apôtre de la Sauce
Nombre de messages : 488 Age : 38 Localisation : En train de troller un post !!!! Date d'inscription : 08/04/2007
| Sujet: Re: Lorwyn Lun 24 Sep - 18:00 | |
| Perso gros big up pour les incarnation ou comment tué un match .... | |
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Contenu sponsorisé
| Sujet: Re: Lorwyn | |
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| Lorwyn | |
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